Cost guideUpdated
How much does it cost to make an app?
Four ways to make an app in 2026 and what each costs: an AI app builder, a no-code builder, a developer's time and the app stores, with what a month of building costs on Fabricate.
With an AI app builder, from $0 to try and $20 to $25 a month on a first paid plan: Fabricate's Pro is $25 a month for 350 credits, enough for about 15 new apps or 40 changes. No-code builders' first paid plans cost $25 to $65 a month, a software developer's median wage in the US is $65.38 an hour, and a store app adds Apple's $99 a year and Google's $25 once.
One app, one month
- First build
- about 23 credits
- 30 changes in chat
- about 267 credits
- People visiting the live app
- Not billed
About 290 credits
Pro at $25 covers it
350 credits a monthEnough for about 15 new apps or 40 changes
The short answer: four ways to make an app
- From a sentence
Build it with AI
A web app you describe in plain words
Fabricate's Pro is $25 a month for 350 credits, enough for about 15 new apps or 40 changes, and Free's 60 credits a month need no card. Other AI app builders start at $20 to $25 a month.
- Drag and drop
Use a no-code builder
An app you lay out screen by screen
First paid plans cost $25 to $65 a month: Softr and Glide $25, Bubble $39, and Adalo, which publishes to the app stores, $65. Your own time in the editor is the other cost.
- Custom code
Hire a developer
Native apps, or code a person writes and keeps up
Software developers in the US earned a median $65.38 an hour in 2025, about $2,615 for a 40-hour week before taxes and benefits. Freelancers and agencies set their own rates.
- Native apps
Put it in the app stores
An app people download from a store
Apple charges $99 a year for its developer program and Google $25 once for Google Play, on top of building a native app. Fabricate builds web apps instead.
What a month of building costs on Fabricate
Each plan's price and month of credits from our live plans, with what a month builds as the plan cards put it. Building uses credits; the people using your live app use none.
- Free: 60 credits a month, no card
- $0Free: 60 credits a month, no card
- Pro: 350 credits a month
- $25Pro: 350 credits a month
- A first build on Free, median time
- 2 minutesA first build on Free, median time
- A first build on Pro, median time
- 6 minutesA first build on Pro, median time
- Free
- Price
- $0
- A month's credits
- 60 credits a month
- What a month covers
- Enough for about 1 new app or 6 changes. 1 app online at a time.
- Pro
- Price
- $25 a month
- A month's credits
- 350 credits a month
- What a month covers
- Enough for about 15 new apps or 40 changes. Any number of apps online, up to 5 of your own domains.
- Max
- Price
- $100 a month
- A month's credits
- 1,750 credits a month
- What a month covers
- Enough for about 75 new apps or 195 changes. Any number of apps online, up to 20 of your own domains.
Every Fabricate plan comes with a month of credits, and building is what uses them: the first build of an app, each change you ask for in the chat and, on paid plans, the AI inside your app. Serving the live app to its visitors uses none.
Free costs nothing and needs no card: 60 credits a month, enough for about 1 new app or 6 changes. Pro is $25 a month for 350 credits, enough for about 15 new apps or 40 changes. Each paid plan also comes in bigger sizes, with more credits a month.
How long a build takes depends on how hard it thinks. From October 1 to 25, 2026, a first build that finished took a median of about 2 minutes on Free, which thinks at Low effort, and about 6 minutes on Pro, which thinks at Medium effort unless you change it. A change took about 1 minute on Free and about 2 minutes on Pro.
Most of an app's credits go on changes, not the first build, which is why the example month below is one app and 30 changes.
Price your month on Fabricate
Most of a month's credits go on changes, not the first build. Here is an example month on one app, drawn against Pro's 350 credits, and a way to price your own.
An example month: one app and 30 changes
- First build
- about 23
- 30 changes
- about 267
- People using the live app
- Not billed
- In all
- Inside Pro's 350, with about 60 to spare
- about 290
One exception: on Pro and Max, when your app uses AI for its visitors, answering them or reading documents they upload, each use is paid from your credits. Serving the app itself never is.
Estimate your month
New apps: 1, Changes: 30. About 290 credits a month
Pro at $25 covers it
What other AI app builders charge
First paid plans, billed monthly, as each pricing page showed them on October 26, 2026.
- FabricateWe make this one
- First paid plan
- Pro
- Price, billed monthly
- $25 a month
- Base44
- First paid plan
- Starter
- Price, billed monthly
- $20 a month
- Emergent
- First paid plan
- Standard
- Price, billed monthly
- $20 a month
- Replit
- First paid plan
- Core
- Price, billed monthly
- $20 a month
- Lovable
- First paid plan
- Pro
- Price, billed monthly
- $25 a month
- Bolt.new
- First paid plan
- Pro
- Price, billed monthly
- $25 a month
Each of these builders meters its plan in credits, messages or tokens, and each counts them its own way, so the same $20 to $25 buys a different month on each. The pricing guides price a month on each tool and set Fabricate's plans beside them.
Base44 pricing, explained
Base44's Starter plan is $20 a month.
Read the pricing guideEmergent pricing, explained
Emergent's Standard plan is $20 a month.
Read the pricing guideReplit pricing, explained
Replit's Core plan is $20 a month.
Read the pricing guideLovable pricing, explained
Lovable's Pro plan is $25 a month.
Read the pricing guideWhat no-code app builders charge
Free plans and first paid plans, billed monthly, as each pricing page showed them on October 26, 2026.
- Softr
- Free plan
- Up to 5 app users and 5,000 records
- First paid plan
- Basic, $25 a month
- What it adds
- Your own domain, 10 app users and 50,000 records
- Glide
- Free plan
- Builds apps, but publishes none
- First paid plan
- Basic, $25 a month
- What it adds
- 2 published apps
- Bubble
- Free plan
- A development version only, with no live app
- First paid plan
- Starter, $39 a month
- What it adds
- A live app on your own domain; $32 a month billed yearly
- Adalo
- Free plan
- Test apps with up to 500 records each
- First paid plan
- Builder, $65 a month
- What it adds
- 2 apps published to the App Store, Google Play and the web; $30 for the first month
A no-code builder charges for the plan rather than for each change: you lay out the screens and the data yourself in a visual editor, so the hours you spend there are the other cost. Most cap published apps, app users or records by plan, so check the plan that fits your app, not only the first one.
What a developer's time costs
- An hour, median wage in the US, 2025
- $65.38An hour, median wage in the US, 2025
- A year, median wage
- $135,980A year, median wage
- A 40-hour week at that wage
- $2,615A 40-hour week at that wage
When a person writes the app, their time is the cost. Software developers in the US earned a median $65.38 an hour in 2025, or $135,980 a year, by the Bureau of Labor Statistics wage data that O*NET publishes. At that wage, a 40-hour week of one developer's time is about $2,615 before taxes and benefits.
A freelancer or an agency sets its own rate, and how many weeks an app takes depends on what it does, so ask for a quote against a written list of the screens, the data and who signs in. A first version built with an AI app builder is a quick way to show a developer what you mean.
What the app stores charge
- A year, Apple's developer program
- $99A year, Apple's developer program
- Once, to register for Google Play
- $25Once, to register for Google Play
A native app in Apple's App Store needs the Apple Developer Program, $99 a year, and Google Play has a $25 one-time registration fee. Both come on top of whatever builds the app.
Fabricate builds web apps, not store apps: they open in any browser, on a phone too, from their link or your own domain, with no store fee. If you need a store app, Adalo's Builder plan publishes to both stores from $65 a month, plus the two stores' fees.
Costs after launch
The build is one cost. These decide what an app costs to run.
Hosting and visitors
On Fabricate, serving a published app is part of the plan and its visitors use no credits. Elsewhere, check whether hosting is billed on its own or draws on the credits you build with.
Your own domain
Buying a domain is a yearly cost of its own. On Fabricate, Pro connects up to 5 domains you own and Max up to 20, with the secure padlock set up for you.
Taking payments
Stripe charges 2.9% plus 30 cents for each successful payment with a US card, plus 1.5% for an international card and 1% when a currency is converted, with no setup or monthly fees. On Pro and Max, Fabricate writes Stripe Checkout into your app, so payments go to your own Stripe account.
AI inside your app
On Pro and Max, each AI answer your app gives and each document it reads is paid from your credits, and "Where your credits went" lists them for each app.
Store fees
Only for store apps: Apple's developer program is $99 a year and Google Play's registration $25 once. A web app pays neither.
Running out of credits
On Pro and Max, extra credits start at $10 for 100 and never expire, and your apps stay online when credits run out.
Questions people ask
Other tools' answers come from their own pages, with the day we read them. Fabricate's come from our live plans and our own measurements.
- How much does it cost to make an app?
- It depends on who builds it. With an AI app builder it starts at $0 to try and $20 to $25 a month on a first paid plan; Fabricate's Pro is $25 a month for 350 credits, enough for about 15 new apps or 40 changes. No-code builders' first paid plans cost $25 to $65 a month. A developer is paid for their time, a median $65.38 an hour in the US. A store app adds $99 a year for Apple and $25 once for Google.
- Can I make an app for free?
- Yes. Fabricate's Free plan has 60 credits a month and needs no card, enough for about 1 new app or 6 changes. Most no-code builders have a free plan too, each with its own limits on what goes live.
- How much does it cost to build an app with AI?
- The plan, and the credits your builds use. On Fabricate, the first build of an app and each change you ask for use credits, and the people using your live app use none; Pro is $25 a month for 350 credits, enough for about 15 new apps or 40 changes. Base44, Emergent, Replit, Lovable and Bolt.new start at $20 to $25 a month, each counting credits its own way.
- How long does it take to make an app?
- A first version takes minutes with an AI app builder. On Fabricate in October 2026, a first build that finished took a median of about 2 minutes on Free, at Low effort, and about 6 minutes on Pro, at Medium; a change took about 1 minute on Free and about 2 minutes on Pro. Getting it right takes longer: most of an app's credits go on the changes after the first build.
- How much does it cost to put an app on the App Store?
- Apple's developer program costs $99 a year, and Google Play has a $25 one-time registration fee, on top of building a native app. Fabricate builds web apps, which open in a phone's browser from a link and need neither.
- How much does a developer cost to build an app?
- Software developers in the US earned a median $65.38 an hour in 2025, $135,980 a year, by the Bureau of Labor Statistics wage data O*NET publishes: about $2,615 for a 40-hour week before taxes and benefits. A freelancer or an agency quotes its own rate, so ask for a quote against a written list of the screens, the data and who signs in.
- What does an app cost after it launches?
- Hosting, a domain, payment fees and any AI it uses. On Fabricate, serving a published app is part of the plan and its visitors use no credits, a domain you buy is a yearly cost of its own, and AI your app uses for its visitors is paid from your credits. Stripe charges 2.9% plus 30 cents for each successful payment with a US card, plus 1.5% for an international card and 1% when a currency is converted, with no setup or monthly fees. A store app adds Apple's and Google's fees.
Sources
The pages this guide quotes, each with the day it was read.
- base44.com/pricing (opens in a new tab), checked
- emergent.sh/pricing (opens in a new tab), checked
- replit.com/pricing (opens in a new tab), checked
- lovable.dev/pricing (opens in a new tab), checked
- bolt.new/pricing (opens in a new tab), checked
- softr.io/pricing (opens in a new tab), checked
- glideapps.com/pricing (opens in a new tab), checked
- bubble.io/pricing (opens in a new tab), checked
- adalo.com/pricing (opens in a new tab), checked
- O*NET OnLine: software developers (15-1252.00) (opens in a new tab), checked
- Apple Developer Program (opens in a new tab), checked
- Play Console Help: get started with Play Console (opens in a new tab), checked
- stripe.com/pricing (opens in a new tab), checked
- fabricate.build/pricing, from our live plans
- Fabricate's credit medians, measured from real builds, September 1 to 18, 2026; build times on each plan, October 1 to 25, 2026
About this guide
Fabricate wrote this guide, and we make one of the ways in it. Other tools' prices are copied from their own pages with the day we read them; Fabricate's come from the same settings that bill you, and what a build uses comes from our own measurements.
The pages we read about each tool and each fee are listed here, each with the day we read it. We compared the tools from their own pricing pages and documentation, not by signing up for them. Spotted something out of date? Write to info@fabricate.build.
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